工業(yè)交互
More and more people are addicted to online games to escape fromreality. At the same time, they are mesmerized by the slogan "makemoney while playing games", coupled with the fantasy of easy andlucrative work, more and more people become slaves to games, andgradually evolve the group of game gig. Through the form of performance art, this device mainly shows the stateof game gig workers who dodge around under the double oppression ofgovernment and capital, free in the legal gray area and make money tosurvive in the cracks.Meanwhile, game gig workers also face thetemptation of easy and rich intermediary platforms, which is like aridiculous hunting game in which prey seem to enjoy.
In the era ofWE MIDlA, people can share their lives anytime andanywhere. Network and life, virtual and real difficult to do. Throughthe interactive form of light and shadow exploration, l express mythoughts on the appearance and authenticity of the adversarymedia emperor, and wonder whether there will still be the conceptof privacy in the future and whether our life will become transparent.
L'm a committed materialistI believe in science and the conservation of mass on Earth.When a person dies and is buried in the mountains, he or she will be turned into soil to nourish new life, and life willexist in different forms, cycling through each other. Life doesn't disappear.Life is fluid, year after year, generation after generation, and what changes is the form of life.
With the development of technology, people can talk withothers without leaving home, the way of making friendsbecomes simple, but the maintenance of the relationshipbecomes complicated. The relationship between peoplegradually becomes estranged However, memory is a very warm thing, which can remindpeople of the warm past with friends, can be a record of theirown life, but also a proof of their existence in this world.
This project focuses on the future of retirement, which isbecoming increasingly uncertain due to governmentfinancial pressures and labor shortages. Therefore, l havedesigned an app that encourages young people to save forthe long term through gamification, thus reducing thepressure of future retirement. This is my initial attempt tomake people aware of the problem of old age and guidethem to prepare for their own retirement savings throughmere software interaction.