Indulging in comfort zones is a norm of life. Especially during the pandemic, I was indulged in my comfort zone. As the pandemic ended, I was about to enter society, but I felt I was facing setbacks no matter what I did, which made me confused and anxious.
Then, I started thinking of something different about myselfwhich was followed by the question. Who am 1? Perhaps everyone hassimilar considerations. So, I made the videoto share my experiencewith the audience in a visual way.
With the rapid development of the times and the general rise in group pressure, along with it the number of children with ADHD has increased dramatically, with the highest concentration of children between the ages of 6 and 11.
I try to alleviate ADHD children aged 6-11 years old through art therapy. Through character design and interface design aimed at popularising and educating both children and parents, the children are allowed to express themselves freely, face problems bravely, solve problems positively and creatively, transform impulses and unallowed desires into creative drives, and awaken self-drivenness and satisfaction in their achievements. Meanwhile, to alleviate this symptom, parents can intervene in healing by assisting the operation of the app.
Class is a common phenomenon in contemporary society, where social status not only determines the distribution of resources, but also affects the value of the land and the material aspects of the field in which the group is present. After removing the superficial phenomenon, we find that the most representative field of reference is the inconspicuous "grass" There is a clear hierarchical classification of the different areas in which the grass is located, thus exploring the relationship between plants, people and society. The relationship between plants and people and society is re-examined by integrating the type of grass and the field in which it is located with its social status.
Taking the city of Xi'an as a representative, the four representative fields of grass are targeted for visualisation, and the helplessness of the inner class is perceived from another perspective, and everything is just hastily finished without ending.
The project is based on the theme of dreams, a set of board games and their visual design, combining ancient legends from the East and the West.